A: No, there will not be any Yu-Gi-Oh

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

PSE Prismatic Secret Rare Link into the VRAINS
Lower, diamond rarity cards have to unlock the first cosmetic flair option before you can unlock the battle options, whereas the higher, star rarity cards only have battle flair options
Raw value: 34 PSA 10 value: 123 Despite its often-overlooked nature, Beedrill is a powerful card
Solemn Warning X TRAP Counter When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP