This faerie rogue is more draw hate than card draw proper but, hey, Faerie Mastermind draws you lots of cards if timed well
Go Go benefits from being an Evasive character, which means you can use her to take out Evasive threats like Diablo if you need to, while her unique ability lets you gain an impressive amount of lore instantly
Discard all Energy from this Pokemon, and take a Prize card
The cycle lands are where I'd start beause I prefer cyling for colorless to dig for answers or combos or just if I topdeck it after my mana is set to coming into play untapped later in the game
This sees a lot of play in white Pauper aggro decks since it's common
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