Once valued at only 4, it is now reaching up to 1620
Warrant is an underappreciated kind of bounce spell, one that forces your opponent to spend a whole extra turn replacing it, and the kind of blue-white control decks I like to play tend to let your opponent swing out, just trading spells until theyre exhausted, using wraths and draw to go up on cards and killing them eventually with something. And look at that, Warden gives you a something
When this happen you must break through these environments and come out on top
Features art by Ken Sugimori, Mitsuhiro Arita, Keiji Kinebuchi, and Kagemaru Himeno

Advanced Search Sets Random Syntax Atogatog Begin the Invasion Call the Spirit Dragons Child of Alara Chromanticore Coalition Victory Conflux Cosmic Spider-Man Cromat Fusion Elemental Garth One-Eye Genju of the Realm Heroes in a Half Shell Horde of Notions Infinite Guideline Station Invasion of Alara Iridian Maelstrom Jared Carthalion Jodah, the Unifier Jodah, the Unifier Karona, False God Last Stand Leyline of the Guildpact Maelstrom Archangel Maelstrom Nexus Marina Vendrell Mass of Mysteries Meeting of the Five Niv-Mizzet Reborn Niv-Mizzet, Guildpact Niv-Mizzet, Supreme O-Kagachi, Vengeful Kami Omnath, Locus of All Primeval Spawn Progenitus Reaper King Rukarumel, Biologist Sanctum of All Scion of the Ur-Dragon Scions of the Ur-Spider Sliver Gravemother Sliver Hivelord Sliver Legion Sliver Overlord Sliver Queen The First Sliver The Kami War The Prismatic Bridge The Ur-Dragon Tiamat Tom Bombadil Two-Headed Hellkite Unite the Coalition Urza, Academy Headmaster

Guilds of Ravnica reminds me a lot of Khans of Tarkir , which is also the set players point to when they talk about the last time they last liked Standard due to how its built around multi-colored archetypes