Im even going to try this one out: Creatures (23) 4 Rattleclaw Mystic 3 Whisperwood Elemental 3 Den Protector 2 Deathmist Raptor 3 Nissa, Vastwood Seer 4 Hangarback Walker 2 Oblivion Sower 2 Ulamog, the Ceaseless Hunger Planeswalkers (3) Lands (26) Spells (8) From Beyond gets better when the 1/1s actually threaten to trade with stuff and when you go up on fetchable Eldrazi options
It also puts pressure on your opponent to run very specific graveyard hate
The main thing is to have as much removal as you can carry, and dont be too hasty trying to force a win save the kill spells for big threats or when you know it creates a lethal attack
We developed it at the same time Outlaws of Thunder Junction developed spree, so there were discussions about which approach was best
On play or whenever this card quests, the player can banish an item to draw two cards
Merlin could singlehandedly bolster any deck running Sapphire, and will most certainly replace the other Floodborn character of the same cost, Gaston Intellectual Powerhouse