It is only ramp if you are deploying things that are six or more mana which is where my curve pretty much ends in cube
The risk-reward of this card stops it from being near the top for now, as you could theoretically pay a high cost to boost the power of a creature just for them to be removed, but that's where your understanding of the game and being aware of your opponents' mana comes into play
Youll want your deck to have ways to put lands in the graveyard, be it fetch lands, cards like Harrow, or self-mill like Malevolent Rumble
With our Amass Orc strategy, we should be able to steal anything
This is where my sideboard comes in: with just a few swaps, I remove the combo cards and replace them with still powerful but noncombo cards
after all, not just any old soldier can pull the sword from its stone, you know