We can Zero out the value, use IncrSat or IncrWrap to increment it by one, DecrSat or DecrWrap to decrement it, and so on, but were going to Replace the existing value with the reference value
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As a super super rough guide I would want upto 50% ramp effects, 25% mid level threats and value and up to 25% heavy threats contingent on the amount of ramp you have
Like all cards with tutor effects, Natural Order has only gotten more powerful with time, as the number of potential targets has increased
Crow Spells: (20) 1 One for One 2 Foolish Burial Goods 3 Machine Duplication 3 Terraforming 1 Foolish Burial 2 Twin Twisters 2 SPYRAL MISSION Assault 2 SPYRAL GEAR Big Red 1 SPYRAL GEAR Fully Armed 3 SPYRAL Resort Traps: (2) 2 SPYRAL GEAR Utility Wire Extra Deck: (15) XYZ: (15) 1 Ghostrick Angel of Mischief 1 Castel, the Skyblaster Musketeer 1 Minerva, the Exalted Lightsworn 1 Gagaga Cowboy 1 Totem Bird 1 M-X-Saber Invoker 1 Dante, Traveler of the Burning Abyss 2 Sylvan Princessprite 2 Ghostrick Dullahan 1 Number 54: Lion Heart 2 Lyrilusc Recite Starling 1 Number F0: Utopic Future General Strategy: What I typically aim for in this deck is to at the bare minimum to have a SPYRAL Super Agent with a Last Resort equipped to it on the field at all times
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