It also had the advantage of being more elegant than its mirror card Undermine, as it was a simple combination of Healing Salve and Counterspell for the combined price of both of them, and while the strength of the colors meant the ranking here goes the other way, Absorb shows how it's more important to get what you need rather than what is technically more valuable
I knocked them both down to uncommon so that more players could experience this exciting combination for Limited
Five Common Mistakes & How to Avoid Them Trying to counter a land drop: Lands arent spells
Spider-Man: Villainous Plots The villains are consistently more interesting than the heroes, and believe me, Draftsim mentions these cards plenty through out its articles
Im allergic to terrible cards
Sorcerer Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." Wicked Enchanted creature gets +1/+1 and "When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life." Young Hero Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." (Commander) Virtuous Enchanted creature gets +1/+1 for each enchantment you control