Knights' Charge provides a huge boon for simply turning each of your Knights sideways, causing all opponents to lose 1 life while you gain 1 life
While it doesnt do all of what Grand Abolisher does, it does enough usually, to help you close a game with minimal interruption
For a moment I considered breaking down my Daxos, the Returned deck and putting Kelsien at the helm there
Outside of Living Energy, you can use Conjurer's Closet to do all sorts of busted things
It represents a specific cultural moment when millions of people simultaneously decided that they needed a Charizard in a PSA slab, and the population data will forever capture that moment
Sephiroths Intervention Rating: 5/10 Four mana is a lot, but gaining 2 life is a highly desirable upside to have on a removal spell