A few fan favorites to emerge from the reveal are Lokix and Regice, whose stylized artworks are both incredibly eye-catching
Appa, Steadfast Guardian gives you some wrath insurance, blink synergy, and outs to an easy one-two infinite combo with Aang, Airbending Master
The activation and effects of Normal Traps activated on your field cannot be negated

TheTrueSaiyan Posted January 26, 2018 Report Share Posted January 26, 2018 There are lots of ways Konami could have expanded on Pendulums as a mechanic such as Lop-sided scales and have ways to "set" a pendulum monster (as in face down) like a Trap card This could get around Anti-Spell Fragrance which would be interesting Of course, there is no official ruling for "Trap Pendulums" so I'll just list first how I feel they should work (feel free to criticize this as well)Must first be set and cannot be activated the turn they are set (like regular Trap cards) Must be placed in a Pendulum Zone Have Spell Speed 2 activation and effects (like regular Trap cards) Counted as regular Trap cards, not continuous Trap cards, and cards in the pendulum zone when Face-up Don't immediately go to the GY after activation (unless destroyed, etc.) but stay a scale[spoiler=Card]Versatile SwordsmanLevel 4 - Scale 8Warrior/Pendulum/EffectPendulum Effect: You can target 1 face-up Effect Monster your opponent controls

Ignite the Future Ignite the Future lets you double-dip the card advantage pool thanks to flashback
Also, tap Lathril and ten elves to make opponents lose 10 life while you gain 10