Brotherhood Agents Creature (24) Achilles Davenport Ezio, Blade of Vengeance Hookblade Veteran x2 Brotherhood Spy x3 Assassin Den x2 Merciless Harlequin x3 Brotherhood Patriarch x2 Poison-Blade Mentor x2 Brotherhood Ambushers x3 Hired Blade x3 Assassin Initiate Towering Viewpoint Instant (3) Sorcery (7) Auditore Ambush x2 Tranquilize x3 Restart Sequence Eagle Vision Enchantment (1) Land (25) Submerged Boneyard x3 Island x11 Swamp x11 This is a cool little Dimir deck focused on evasive assassin creatures, tricky interaction, and the freerunning mechanic to pull it all together

Natures Vengeance Lord Windgrace | Illustration by Bram Sels Commander (1) Creature (29) Charnelhoard Wurm Avenger of Zendikar Gyrus, Waker of Corpses Thantis, the Warweaver Bloodtracker Emissary of Grudges Nesting Dragon Crash of Rhino Beetles Turntimber Sower Whiptongue Hydra Xantcha, Sleeper Agent Soul of Innistrad Flameblast Dragon Budoka Gardener Centaur Vinecrasher Moldgraf Monstrosity Rampaging Baloths Scute Mob Rubblehulk Loyal Subordinate Loyal Apprentice Loyal Guardian Acidic Slime Baloth Woodcrasher Borderland Explorer Farhaven Elf Sakura-Tribe Elder Yavimaya Elder Zendikar Incarnate Instant (8) Fury Storm Windgrace's Judgment Moonlight Bargain Consign to Dust Grapple with the Past Harrow Grisly Salvage Putrefy Sorcery (14) Reality Scramble Ruinous Path Chain Reaction Decimate Gaze of Granite Lavalanche Worm Harvest Stitch Together Cultivate Explore Explosive Vegetation Far Wanderings Hunting Wilds Savage Twister Enchantment (3) Retreat to Hagra Khalni Heart Expedition Deathreap Ritual Artifact (2) Land (43) Swamp x6 Mountain x5 Forest x7 Forge of Heroes Akoum Refuge Barren Moor Blighted Woodland Bojuka Bog Command Tower Evolving Wilds Forgotten Cave Golgari Rot Farm Grim Backwoods Gruul Turf Haunted Fengraf Jund Panorama Jungle Hollow Kazandu Refuge Khalni Garden Mountain Valley Myriad Landscape Rakdos Carnarium Rocky Tar Pit Savage Lands Temple of the False God Terramorphic Expanse Tranquil Thicket Warped Landscape Commander, Theme, and Strategy No products found

On turn two, if you saved your Mana, you could have a 2/2 blocker or attacker
With common, uncommon, rare, super rare or legendary cards and a randomly selected shiny foil card in each pack, the possibilities are endless
(1/19/2018) If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard
Ordinarily, this wouldnt be exciting, but in the context of the other duds we got today, its positively sparkling