There's a very minor Card Draw theme with stuff like Syr Elenora, the Discerning and Vodalian Wave-Knight for spice, along with a bit of reanimation set-up like Exsanguinator Cavalry to help discard Knights and Haakon, Stromgald Scourge to get them back, but it's minor enough to be mostly just added resiliency to the deck, not a specific goal
I think the one thing I would've liked to see more of in the list are summon cards: if you look at our commander options, Tidus, Yuna's Guardian and Yuna, Grand Summoner, both clearly work exceptionally well with the new summon creatures like Summon: Valefor as Tidus can remove lore counters to keep them around longer and Yuna can pump up creatures when the summons die, and that's a unique new game design space that would differentiate the deck from more generic +1/+1 Counter lists out there
Expansion may only be able to copy smaller spells, but you can use the Explosion side to pull you miles ahead on the spot
Decks that go wide often are dumping their hands onto the table
This showdown is full of superpowered up effects
Faramir, Prince of Ithilien With Faramir, Prince of Ithilien, your opponents are damned if they attack you and damned if they dont