Speaking of Windurst, Fenrir is a later game summon that players can battle once they've completed a long series of quests - including defeating all six main summons
Its a big hurdle placed in the opponents path, and the time it takes them to get over it is time you can spend catching up or winning the game yourself
This card is the key card in the Titan Shift decks in Modern, and hasnt had a reprint since its initial release in Morningtide
Dimir Midrange (2.8% of the Winner's Metagame) 4 Orcish Bowmasters 4 Counterspell 4 Fatal Push 4 Polluted Delta 4 Subtlety 4 Island 4 Wan Shi Tong, Librarian 4 Consult the Star Charts 4 Field of Ruin 3 Spell Snare 3 Undercity Sewers 3 Watery Grave 3 Sheoldred's Edict 2 Cling to Dust 2 Force of Negation 2 Flooded Strand 1 Swamp 1 Kaito, Bane of Nightmares 1 Misty Rainforest 1 Scalding Tarn 1 Logic Knot 1 Thoughtseize 4 Consign to Memory 3 Mystical Dispute 3 Break the Ice 2 Engineered Explosives 2 Harbinger of the Seas 1 Toxic Deluge Nowadays, most Dimir Midrange decks can play almost entirely at instant speed, letting you decide how you want to respond to your opponent's plays
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