This deck is very linear, and there are clear playable cards, and cards you have to include
There are some X-spells and Hydras in the deck to take advantage of it, but this is one that is best left in the 99 unless youre making some cool Hydra tribal thing out of it, although the deck has a small Hydra subtheme
And as if that ability in itself werent strong enough, Mushu also grants resist +2 to challenging characters, helping insure that your already powerful attackers will likely take less damage and survive until the next turn
Every premier set, Universes Beyond crossover, etc, release now uses play boosters as its main pack type
Theres very little your opponents can do to stop this scenario once it's in place, short of a mass exile spell like Sunfall or Farewell
2 life might be miniscule, but when everything you have is tapping people for damage, they might have to think twice about each time they get smacked trying to kill this guy