Pay 20 life, get 20 cards
To do just that, we have the surprisingly efficient Runic Armasaur
This is a mid-range deck that caps out at six ink (not including the shiftable seven-cost Aladdin) and has a decent number of tools that will help you respond to your opponent's game plan while keeping the pressure on with high-impact characters
Bill Rose led the design team, which included me and Mike Elliott
Every version of the deck plays at least nineteen two mana cards, with many going up to as much as twenty or even twenty one this can make it hard to curve out at times if you do not reach the crucial fourth land on turn four to enable double spelling
In the end, I decided that, while I wanted to take some advantage of the counters, I didnt want the deck to revolve around them