Im a big fan of noncreature tokens in general, since they give R&D more options when designing resource-generating effects than just draw a card. In the best cases, they can open up more nuanced resource-management decisions even for aggro decks, which Im definitely looking forward to here with Anje, Voldaren Bloodcaster and Falkenrath Forebear
Ojutai is the only one that needs a deck built around it for it to shine but if you do it will just as powerful as the others All around I'd say these are great Khans Dragons

Ashad, the Lone Cyberman Ashling, the Limitless Astrid Peth Bag of Devouring Baloth Prime Biotech Specialist Blood Aspirant Blood Hypnotist Bloodbriar Body Dropper Burdened Aerialist Camellia, the Seedmiser Captain Lannery Storm Captain Lannery Storm Crime Novelist Desert Warfare Dina, Essence Brewer Dragon Appeasement Effluence Devourer Eloise, Nephalia Sleuth Esoteric Duplicator Evendo Brushrazer Experimental Confectioner Fleeting Memories Fleshtaker Forge Boss Furnace Celebration Giant Fly Gixian Infiltrator Gleaming Geardrake Gluttonous Guest Graf Mole Havoc Jester Hearthhull, the Worldseed Jenny Flint Juri, Master of the Revue Kels, Fight Fixer Kingpin, Wilson Fisk Korvold, Fae-Cursed King Lazav, Wearer of Faces Lightless Evangel Lonis, Genetics Expert Magnetic Snuffler Martha Jones Moonstone Eulogist Narci, Fable Singer Nuka-Cola Vending Machine Persuasive Interrogators Piper Wright, Publick Reporter Pirate Peddlers Popular Egotist Prowling Geistcatcher Rakdos, the Muscle Rapacious Guest Ravenous Squirrel Riveteers Ascendancy Rose, Cutthroat Raider Ruthless Deathfang Sandbender Scavengers Sanguine Brushstroke Sanguine Statuette Savra, Queen of the Golgari Scavenger's Talent Scouring Swarm Senator Peacock Sierra, Nuka's Biggest Fan Skittering Precursor Slaughter-Priest of Mogis Slayer's Bounty Smothering Abomination Sorcerer's Broom Szarel, Genesis Shepherd

We will get these cards in our special Ascended Heroes set in January.
This six-ink card can be used in your inkwell, has five strength and four willpower, and can quest for two lore
A harrowing end I lost, in the end thanks to a veteran deck hiding a neat, repeatable summoning trick that basically decimated every Commander in a single round but truly, in that moment, I felt invincible