Did you find this product somewhere else for cheaper
Win the Game and Lose the Game Cards Demonic Pact, Maze's End, and Herald of Eternal Dawn represent you win the game moments or losses if you meet, or make your opponent meet certain conditions
There are some folks getting Wilderness Reclamation vibes from Mindsplice Apparatus, while others see the deckbuilding constraints a card like this adds
I checked over the list multiple times and I feel like the only two cards that don't synergize and I feel are a bit weak as generic filler is Pull from Tomorrow and Destroy Evil
The ability is mana-intensive, but having flash means this could save you in combat, save some of your board from a Merciless Eviction, or open up an opponent for a lethal swing
One of the best ways to win in that meta is to simply draw more less-than-powerful cards than your opponents and trust that simply having more stuff (even if it isn't great stuff) will carry your to victory