With all that said, here are my picks
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Creature - Human Warlock Color tag templates(None) Siege-Gang Commander When this creature enters, create three 1/1 red Goblin creature tokens
Normal Magic decks will naturally create inefficient moments where you spend a three-damage spell on a one-toughness creature, so you need to force energy decks to deal with some occasional inefficiency by design
And I then I hope that your tomorrow is even better than today was
[158] [159] Separately, elements of Magic have been brought into the role-playing game
Try out Worship, which ties your immortality to the continued existence of your creatures