As with any new Magic set, Outlaws of Thunder Junction Commander decks are the best way to dive into the new theming and mechanics
Ramp spells like Roiling Regrowth and Springbloom Druid allow you to sacrifice lands and you pump your commander while playing the game as normal
This card has an ability called "Misdirection" which, when it is in play and an action card is used, the player may choose an opposing character and prevent them from questing on their next turn
In return for meeting the right deckbuilding restrictions, we can add a powerful extra card to our command zone ranging from an extra ramp piece to potential win condition
As the fourth proclaims: Grief and rage and nightmares fade / Where hope and comfort make their stand. Hope and comfort are two of the best aspects of mourning
Part of me thinks that youre doing it wrong if you arent playing either Miracles or Lands, but at the same time its rare that one of those two decks take down the whole tournament