Narrowness of Effect We tend not to do too narrow of effects at mythic rare for the same reason that we watch comprehension complexity: it's important for the mythic rares to be as exciting to players as possible (within the confines of what's good for the game)
Last Turn is a risky trap card, because it's possible that your opponent might special summon a stronger monster, but it's often worth the gamble
Like Hydroid Krasis, its value scales with the mana you spend, but unlike Krasis, this bird hydra can provide card advantage even at just 2 mana as it also interacts with Food tokens youve already created before it enters the battlefield, making it a versatile option worth considering
If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control
In fact, I think with Force of Negation I hard-cast it about a third of the time, compared to Force of Will, which I hard-cast probably less than 10% of the time
Vintage WOTC and certain modern chases trade more on BGS than PSA Eyevo will show you which company has the deeper comp pool