The best Wilds Unknown protection strategy is to sort by purpose: deck cards, binder cards, trade cards, and long-term display pieces
The flavor text (story details underneath the rules text) and card art contain many clues for those who love a story
(It cant be the target of spells or abilities.) Might of ancient wood and stone, Into spirit, flesh, and bone. Illustrated by Pete Venters Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
[-8]: Discard your hand, then draw seven cards
In EDH hes pretty nifty as he can really stymie opponents board development, and anything that sweeps a bunch of smaller guys away will turn him into a legitimate threat pretty quickly
Rather, a second "reflexive" ability triggers when you put a +1/+1 counter on it this way