What keeps this back at #10 instead of hitting a lot higher is that legendary sorcery part
--- ## Overall Identity Disa the Restless Goyf Tribal is: - Aggressive but grindy - Graveyard-fueled - Creature-dominant - Explosive in combat - Thematically cohesive and fun It feels like a classic Jund deck: **Big creatures, graveyard value, and unapologetic battlefield dominance.** --- If you'd like, I can also suggest upgrades to make it more competitive or more thematic
If you mean play a card that skips the end step, then yes, you can
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Doubling effects are highly dangerous, because now every pump spell does double damage, and there may even be other things that can double the effect again
Whatever it is, thats what Ive always had for Munda, Ambush Leader, since it always felt like such a dinky rare to open in Battle for Zendikar