Then flash it out when our foe is about to draw two on the stack
If a creature is about to die to something unrelated to Vampiric Dragon, then go ahead and spend two mana to put your mark on the creature, and then when it dies, you'll get a +1/+1 counter
instead they follow the Adventurer rules
Ideally you want to win the same turn that you cast Samut, which means you need to Start Your Engines good and early for his cost reduction, ramp hard, and have some non-trivial removal so you survive the early game
The board is set, the pieces are moving
As soon as the set name for Magic: The Gathering Edge of Eternities was announced, those of us who are prone to idle daydreaming immediately began to muse over an important question