After deploying these cards to bog down the opposition, Workshop decks will set about attacking for lethal damage with their creatures (some of which also function as lock pieces)
(Jumpstart cards are legal in the popular Commander format, but not in the more regulated Standard.) Notably, it seems the full set may include more than one variation of the Cabbage Merchant
Archangel Elspeth Archangel Elspeth grants divine inspiration to your best creature, providing a fairly strong finisher with which to close the game even if Elspeth doesnt survive the downtick
This lets you link summon pretty much what ever Link 2 monster you can think of
I say this for a couple of reasons, the main reason is that it has a low hp and that the card requires two energy cards to actually do some damage to the opposing Pokemon, not only does that move require two energy cards, but you'll need to build a dual type deck, metal and fighting, to be able to use that move
At a time without explosive monster effects, overcoming Jinzo meant surviving long enough to bring out a monster with a high enough attack, since more common methods of overcoming high-attack monsters such as counter traps like Mirror Force were simply not an option