Fluttershy can be used both to buff a lot of creatures and to lock down one creature that presents a threat
This Charmeleon card follows that same thinking, attach three energy cards to it, having one be a Burning Energy, that way, you can do 90 damage a turn, every turn, with Flamethrower, and never have to discard an energy card, since Burning Energy cards makes it so that if you do discard that card, you can re-attach it immediately
These cards are special because they arent tied down to any energy, but use three types of energy for their moves
However, with Pocket s new Energy Zone mechanic, it's unlikely that Special Energy cards will be introduced to the game
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Standard size sleeves