Of course, it's a little more like a 2.5 card combo, because you do need some way to deal that single point of damage after assembling the two cards, but there are a myriad of ways to do so in the format for zero mana that are already excellent in the deck
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In the fourth slot , the breakdown is as follows: Gold Crown .040% (.013% chance per card) Three Star .222% (.222% chance per card) Two Star .500% (.050% chance per card) One Star 2.572% (.321% chance per card) Four Diamond 1.666% (.333% chance per card) Three Diamond 5.000% (.357% chance per card) Two Diamond 90.000% (2.571% chance per card) In the fifth slot , the breakdown is as follows: Gold Crown .160% (.053% chance per card) Three Star .888% (.888% chance per card) Two Star 2.000% (.200% chance per card) One Star 10.288% (1.286% chance per card) Four Diamond 6.664% (1.332% chance per card) Three Diamond 20.000% (1.428% chance per card) Two Diamond 60.000% (1.714% chance per card) Rare Packs Rare Packs, otherwise known as God Packs, have a much smaller pool of cards, but all of them are going to be sought after
Id play this card to strengthen the allies at my disposal and alongside cards that grant allies lifelink or double strike
I would imagine Sarkhan's Unsealing would need to be renamed, since it explicitly references a Magic: The Gathering character, and the Eldrazi Kindred Instant Not of This World may not be a good thematic fit, but a Fight Rigging card themed after the Wall Market fighting arena would make total sense
The extra two cards off the top give you that much more advantage your following turn, hopefully keeping you from two for one-ing yourself and wasting several turns trying to stick an artifact
Evolution Sage - Landfall means proliferation, every time Summon: Yojimbo A Saga creature that controls the board, taxes your opponents, and drops a chest full of Treasure