Additionally, if your deck has a lot of card draw or even just manipulation (your Commander Scrys or draws, for example, or you're Mono-Blue with a ton of cantrips and Ponder-style effects), you can adjust your number
Now just keep spamming the -5 ability on each clone and youll have infinite Jace -walkers
Turns out this town is big enough for the two of us, so lets get to it
I think you can drop these: Impact Tremors: I get it works with a combo but I feel like there are better cards to use Fable of the Mirror-Breaker Flip : a pretty good card, it could fit in here, but you may need to run more reanimating cards, I don't feel it exactly fits too much with the goblin token and the mini-kiki Pitiless Plunderer: excels in decks with lots of creature sacs but I don't see as much in this list, I feel at a glance, that it is more of a dead card more often than not
No MTG player is happy to block Deathtouch, having to sacrifice the creature that does the defending, and Tinybones plays on that reluctance to plunder opponents graves with glee
If you want to hear about how Magic is made from the game's designers, MagicCon has that