Even if you weren't trying to strand a bunch of cards, the matches often turned into exhaustion wars to see who would have spells left over when the music stopped, and Goblin Trenches would blow such matches wide open
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It also reinforces why I think it's become one of the best card games despite only being a couple of years old
Its access to a variety of status-inflicting moves like Sleep Powder and Stun Spore, along with Psychic-type moves like Confusion, make it a versatile early-game asset
Id hardly call it the first Balduvian monster, though
This lets you have devastating turns with only a couple of the real shrines in play, while before you needed to find most of them to get your plan going