It combines removal (first half) with inevitability (second half), which I think makes it a strong pick in Limited
TCG Pocket's battles are indeed slimmed down a little from the standard real-world ones (and those of the somewhat quaint-by-comparison TCG Live and TCG Online, which replicate the real-world ones precisely)
As the years went on, more cards ended up being blacklisted because of game-breaking power levels as well
Assuming you have no card draw cards, no cyclers, and nothing that thins or mills the deck, then bam, you have a bit over 30 turns to win, lots of time, should be plenty
Black had way better removal, but now the power level difference is minor
This five-color Commander deck lets you win the game in all sorts of weird and wild ways, ranging from simple combat damage to the fan-favorite Maze's End