If the opponent taps out for a Cradle Guard on turn three, destroying a Forest can set up a two-for-one
This card shines in mono-red decks where youre constantly triggering itburn decks or aggro decks can finish games with it
Thats not to say these cards are bad in other Commander decks, but rushing out a turn 8 play on turn 5 or 6 just doesnt have the same level of impact on gameplay as rushing out a turn 3 or 4 play on turn 1 unless its winning you the game right then and there
Clarabelle was a bit of a slow burner but now people are starting to see her value
There are a lot of black spells in the deck, and keeping in theme with the do two things in a turn goal, that is often a midgame choke point if you arent comboing out
Thats why, even though Mystery Booster playtest cards say TEST CARD Not for constructed play at the bottom, they have a home in the command zone