You get to pay one mana to put a creature into play and give it haste, but you do have to sacrifice that creature at the end of the turn
The enchantress promised to solve the card disadvantage of playing an aura on a creature and then having one card, like Lightning Bolt, destroy both
I feel like 36 lands is normally pushing it for a deck that wants to get to two spell turns as fast as possible, but given the amount of card advantage in our deck, I dont foresee missing land drops very often on average
If you ever want to let some of these go, you can sell them to us at Good Games
No, you cannot currently trade up any common or uncommon wildcards in exchange for rare or mythic wildcards
Anytime a creature of yours deals combat damage this turn, if it was turned face up this turn, you get to draw a card