While Treefolk decks will likely only be two or three colors normally, this Treefolk Druid is still a notable mana-ramping creature that can capably aid your goal of getting as many foliage-fringed bodies onto the battlefield as quickly as possible
Shift enables cards to be played at a reduced ink cost if theyre placed on top of another card matching the requirements for that card
If you want to be extra secure, you can put your card in two sleeves simultaneously, a practice known as double sleeving
Colorless flash indestructibility on an indestructible equipment that snaps on
After Shadowmoor introduced us to multicolor without gold, Shards of Alara brought true gold back in style
Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason