The different leaders have different strategies, so one can focus on expensive spells and you can build a more control-oriented deck, while other leaders swarm the battlefield with smaller, cheap creatures that can give you an edge early in the game, and so on
Combining deck power and skill helps prevent that, while still allowing for these players to occasionally battle
It's elegant, efficient, and scales perfectly with the counter-heavy strategies that dominate many playgroups
I regret lending it to a friend, because I havent seen it since
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 Illustrated by Umiu Geso Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
It's not as good as Impulsive card drawing, it's chaotic, and thus won't trigger a lot of "Kill Now" radars like others