Stranglehold Stranglehold does a lot of heavy lifting for a single enchantment, shutting off tutoring and extra turns while strangling game plans
Airtight Alibi Bedrock Tortoise Blossoming Defense Defend the Rider Leatherhead, Swamp Stalker Overprotect Pompous Gadabout Royal Treatment Saved by the Shell Selfless Safewright Smuggler's Surprise Snakeskin Veil
In my preview column on the design of Dimir, I explained why grind (the "mill until you hit some number of lands" mechanic) wasn't the named mechanic of Dimir
Its absolutely fine as a two drop, but I struggle to find room for Oversold Cemetery these days, and thats a card Id say is higher impact
Not every prepared card is a simple ETB setup, and some will demand real deckbuilding consideration before the attached spell becomes accessible
City's Blessing-What is it good for