At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn
On the surface, it also looks a bit tamer in comparison to some incredibly strong premier sets of late, like The Lost Caverns of Ixalan and Outlaws of Thunder Junction
Just remember that it's illegal to coordinate with the drafters sitting next to you by telling them what colors you intend to draft or asking them what colors they intend to draft
Even with multiple reprints, with the most recent being the Enchanting Tales version from Wilds of Eldraine, this is because it's a powerhouse of a card
Alright, so we have the baseline idea for a card, imagine for an environment where doom blade is standard: Instant Destroy target creature with CMC 2 or less But this is a really narrow, essentially anti aggro card
Card advantage is how you win Commander games, full stop