Then, it takes two of your opponent's characters out of the game for a bit, exerting them and not letting them exert on their owners next turn
The way this is supposed to make up for that terrible downside is that you can draw a card whenever you sacrifice a creature
Starting with the Amber/Emerald deck, all three Amber cards seem like they have the potential to see play this season
War Room is a great addition to any mono-color (or colorless) Commander deck, since it allows you to pay three mana and one life to draw a card , plus it produces colorless mana without coming into play tapped
The alternate commander, Celes, buffs characters with +1 counters if they come back from the graveyard
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