Some Adventure cards are now off-color, which means the instant or sorcery adventure is a different color than the card itself
Sacrifice after IV.) I Wark Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV Kerplunk Creatures you control gain trample until end of turn
Emerias Call // Emerias Sanctuary already does a good job of helping that problem in the deck, but I would like to test out Starnheim Unleashed in this archetype as an additional wincon
Vaultborn Tyrant Vaultborn Tyrant makes more experienced players balk at just how far power creep has gone
Feather, the Redeemed Definitely at its strongest when cast from the command zone, Feather, the Redeemed is a very powerful Boros commander worth building around
If you want some inspiration, you can read my article on how every Commander deck can use the graveyard