Secret Lair x FINAL FANTASY: Weapons Secret Lair This is the weakest of the drops, but theres some factors that still make me feel pretty good about this drop
Floragato 014/198 Loading
If you call it wrong, your monsters are destroyed (but on the bright side, you wont take any damage)
Name a basic land you aren't playing, or a key land a few others have, like Maze of Ith, and then force them to head out to the exile zone every other turn, and you will be able to deal with junk
i also found there were instances of the same card being used many times in different campaigns and i wasnt really sure how one would denote which card was from which campaign specifically, or if they even could be told apart from each other
Nine years later, Mewtwo was printed with 170, which was the same number used by two Mewtwo s from the X&Y era