Dueling Deck Techs: Clues Dueling Deck Techs: Clues Welcome to another Dueling Deck Tech
For this exercise Ill focus on the more simple cards: That is, cards that have the following properties: Only creatures No weird cards (like transformable, 2-cards-in-one, tokens, etc) Card texts must consist solely of keywords such as Flying, Trample, Shadow (think of special abilities or properties of creatures, most of which have a positive effect) While this cuts out the majority of cards (as most of them do have a lot of text), it still leaves us with 689 cards to do some analysis on
Played around triggered abilities and massive game-ending threats, Flesh Duplicate promises insane value
Delay Delay isnt super popular, but it's seen a resurgence in play in Commander since the release of the suspend and time counter themes in Doctor Who Commander precons
I personally loved the rounds after a Worldfire resolves
That Hypnotic Specter may very well be the last thing you try to do, after all