At the time, nobody couldve expected that our silly little casual format would become the source for such contention in the Magic community
Fully mastering the complete rules is its own serious undertaking apart, requiring intense and dedicated study
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins
Sometimes, that means youre stealing a critical combat or utility ability, like Tap: Draw a card or Creatures you control have deathtouch. Meanwhile, your opponent is saddled with that nasty upkeep life drain
Plus, Simic is a powerful combination in MTG so expect to see the Human Druid crop in Commander pods often in the future
This week I'm diving into cards with upkeep costs, including the obsoleted cumulative upkeep cost, to explore a sometimes under-appreciated ability and phase in Magic