All of the cards within Beyond Boosters are intended to become evergreen staples across non-standard formats
The combination of Tuskers value in specific decks as well as the general usefulness and card advantage of the cycling ability to obtain cards cheaply, combined with the versatility of the card to swing and block in the red zone, creates a card so powerful that it almost made the top spot on todays list, and at one point in time, it was there
Its almost like WotC wanted the blink kitty to create infinite loops, and the only check on such an absurd ability was an underwhelming statline
Once per turn, you can pay the associated cost to activate the item and reap its benefits
Make sure to keep Fire Magic on your radar, or you may end up on the wrong side of a blowout
If you've already got a lot of cards from The First Chapter, apart from the guaranteed foils in the 2 decks, it might be more cost-effective to put your money towards boosters, unless you're looking to pick up the cards from either of the starter sets quickly, then the fixed nature of the decks will get you those quicker than randomized boosters