Ketramose, the New Dawn Ketramose, the New Dawn has had a great early showing after debuting in Aetherdrift , creating an entirely new archetype in Modern and Commander
But Ive found it to work best as a support piece for other aggressive commanders
The value of X is determined only as the granted triggered ability resolves
Most of green's destroy and exile effects focus on artifacts and enchantments, though green can also remove creatures with flying
The problem with the game as I have it now is that I haven't built it to handle live ops, so any changes I make to it will erase everyone's progress
You can go through them, one by one, or count up a stack of a hundred or so and replicate that with other stacks until you get a rough guess