Tivit provides defensive measures and combo potential with repeatable extra turns
With 30 creatures and 21 enchantments, the strategy is crystal clear: get creatures on the board and buff the hell out of them with enchantments
Urshifu the Hidden Master - Rapid Strike Beast-Warrior/Synchro/Effect/WATER/Level 8 ATK 2500/DEF 2000 "Kubfu the Hidden Fighter" + 1 non-Tuner WATER monster Must be Synchro Summoned
Send 1 card from hand to GY, SS Bone Archfiend
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And thus, Emerald Charm was a handy solution to any global enchantments (for you younglings, those enchantments which don't enchant anything in particular, such as Form of the Dragon or Worship), a way to bring flyers down to earth, and a second use of a utility creature, all wrapped into one neat little charm