If a creature takes damage that isnt enough to destroy it in a single turn, that creature stays on the battlefield, and the damage wears off at the end of the turn
There's always that kind of push and pull with powerful and potentially ban-worthy cards in Commander
It is a cheaper Rampant Growth if you don't mind targeting your own stuff though
(You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) To determine if you are way behind, check the game state as it was at any point during the current turn, regardless of whether Knight of Lost Causes was on the battlefield at that time
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