**Descend Into Madness** is best suited for aggressive or disruptive decks that want to pressure the opponents hand while maintaining tempo, particularly midrange or aggro builds that can efficiently pay its cost and capitalize on hand disruption (such as heroes that benefit from opponents having fewer defensive options or that punish reactive play)
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You want to play control while protecting Malcolm, then close the game by casting your combo
Commanders such as Kenrith, the Returned King and Kinnan, Bonder Prodigy can quickly spiral out of control, so having an answer for them that doesn't stop your own activated abilities is fantastic
You can come in with decks and plans, but then, when executing comes around, you draw the wrong cards, or they have a counter-strategy, and more
To measure it yourself, youll need a ruler or digital caliper