This one will always be worth at least something
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We're going to do a thorough analysis of each deck, highlighting its goals and how well it accomplishes them, check out its deckbuilding fundamentals, identify its strongest and weakest cards, then use all that information to create an optimized $50 upgrade path
Many staples have power 2 or less
Sorcerer Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." Wicked Enchanted creature gets +1/+1 and "When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life." Young Hero Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." Any time a creature has more than one Role controlled by the same player attached to it, the creature keeps the newest Role and all the others controlled by that player are put into the graveyard (and then cease to exist because they're tokens)
Ship Date: 08/22/25