Diamond Weapon | Standard | Travis Hall Creatures (29) 4 Chupacabra Echo 4 Diamond Weapon 4 Overlord of the Balemurk 4 Town Greeter 3 Osteomancer Adept 2 Disruptive Stormbrood 2 Haywire Mite 2 Honest Rutstein 2 Lasyd Prowler 2 Summon: Primal Odin Spells (7) 4 Dredger's Insight 3 Broodheart Engine Lands (24) 4 Forest 4 Swamp 4 Llanowar Wastes 4 Underground Mortuary 4 Wastewood Verge 3 Restless Cottage 1 Fountainport Last, but not least, let's take a look at Cloud, Midgar Mercenary
Sundial, Dawn Tyrant Rating: 4/10 Legendary vanillas, eh
It contains the spells you know and the creatures you can summon to fight for you.Card Name: Sphinx SovereignCost: 4WUUBColor: Multi-ColorCard Type: Artifact Creature - SphinxPower/Toughness: 6/6Card Text: Flying At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped
Cards should be loaded into the perfect fit from the bottom and then slid into a regular sized sleeve to maximize protection
If the situation where removal relies on damage accelerates further than it is now, there might be a meta-game chance
It is has a reasonable casting cost, and while being a creature makes it susceptible to removal, it does have Ward 2 on it